As a game master, I traditionally steered clear of heavy use of chance during my tabletop roleplaying sessions. My preference was for story direction and session development to be determined by deliberate decisions as opposed to random chance. Recently, I decided to try something different, and I'm incredibly happy with the result.
An influential podcast showcases a DM who regularly requests "luck rolls" from the adventurers. The process entails selecting a type of die and outlining consequences contingent on the roll. This is essentially no different from rolling on a random table, these are created on the spot when a player's action has no predetermined outcome.
I opted to test this approach at my own session, mostly because it looked novel and offered a break from my standard routine. The experience were eye-opening, prompting me to reconsider the often-debated balance between pre-determination and spontaneity in a roleplaying game.
During one session, my party had concluded a massive fight. When the dust settled, a cleric character wondered if two key NPCs—a brother and sister—had survived. In place of deciding myself, I let the dice decide. I asked the player to roll a d20. I defined the outcomes as: a low roll, both died; on a 5-9, a single one would die; on a 10+, they made it.
Fate decreed a 4. This led to a deeply poignant sequence where the adventurers discovered the corpses of their companions, forever holding hands in their final moments. The group performed a ceremony, which was particularly meaningful due to earlier roleplaying. As a final reward, I improvised that the remains were strangely restored, containing a enchanted item. I randomized, the item's magical effect was exactly what the party lacked to resolve another pressing quest obstacle. One just orchestrate such serendipitous coincidences.
This incident led me to ponder if improvisation and thinking on your feet are truly the essence of tabletop RPGs. Even if you are a detail-oriented DM, your skill to pivot may atrophy. Groups frequently find joy in ignoring the best constructed plans. Therefore, a skilled DM needs to be able to think quickly and create details in the moment.
Using similar mechanics is a excellent way to develop these skills without straying too much outside your usual style. The trick is to use them for low-stakes decisions that have a limited impact on the session's primary direction. To illustrate, I would avoid using it to decide if the main villain is a secret enemy. But, I might use it to determine if the characters arrive right after a critical event unfolds.
Spontaneous randomization also helps keep players engaged and create the sensation that the adventure is responsive, progressing according to their actions in real-time. It combats the perception that they are merely characters in a pre-written narrative, thereby strengthening the cooperative aspect of the game.
This approach has historically been integral to the game's DNA. Early editions were enamored with charts, which fit a playstyle focused on treasure hunting. While current D&D often prioritizes story and character, leading many DMs to feel they require detailed plans, this isn't always the only path.
It is perfectly no problem with thorough preparation. However, it's also fine no problem with relinquishing control and permitting the whim of chance to determine certain outcomes instead of you. Direction is a significant part of a DM's role. We require it to run the game, yet we frequently find it hard to cede it, even when doing so could be beneficial.
A piece of recommendation is this: Don't be afraid of letting go of control. Embrace a little improvisation for inconsequential outcomes. It may find that the surprising result is infinitely more memorable than anything you could have pre-written by yourself.
A certified meditation instructor and wellness coach passionate about helping others achieve mental clarity and balance.
Laura Gomez
Laura Gomez
Laura Gomez